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7 de Dezembro de 2009, 0:00 , por Software Livre Brasil - | Ninguém está seguindo este artigo ainda.
Mageia é um fork do Mandriva Linux, apoiada por uma organização sem fins lucrativos reconhecida e colaboradores eleitos. Mais do que apenas oferecer um sistema operacional livre, seguro, estável e sustentável, o objetivo é a criação de uma administração estável e confiável para orientar projetos colaborativos.

Este blog é alimentado pela comunidade aqui na rede SoftwareLivre.org e pelo feed do Planet Mageia English.

Bruno Cornec : MondoRescue: welcome to a new bug fix mainly version

24 de Fevereiro de 2012, 0:00, por Software Livre Brasil - 0sem comentários ainda

The MondoRescue project has made quite some progresses again recently. So it”s time to publish mondo 3.0.1 and mindi 2.1.1. Those are bug fix versions mainly. Especially there is a fix for bad LVM i-want-my-lvm setup file, where sometimes duplicated lines were generated which was annoying, as well as an error again in some cases to compute the multiplier factor used when disk size changed.

Among the major improvements, we are now supporting kernel 3.2 new usb_common module, btrfs, grub2 and the launch of rpcbind at restore time to improve NFS restore support for at least RHEL 6.2 (on which I made my tests) and hopefully Debian 6 as well (feedback welcome !). All details are available in trac.

I have had multiple reports that this version was indeed better than 3.0.0 with regards to the issues mentionned upper, so I think it’s time to make it official now, so a larger audience can test it. This is the version I’ll push to Mageia tomorrow, once the build is done, and to Mandriva when time permits. What I find nice, is that latest releases receive more feedback, and also more pathces from contributirs and users. A good sign !

The next task on my TODO list is to publish a newer version of project-builder.org as well, that is still helping me dramatically in building the 100+ tuples as well as indices for urpmi/yum/apt/… in the public repository.


Filed under: FLOSS Tagged: Linux, Mageia, Mandriva, Mondorescue, Open Source, project-builder.org

Mageia Blog (English) : Mageia 2 is approaching: test Mageia 2 beta 1

21 de Fevereiro de 2012, 0:00, por Software Livre Brasil - 0sem comentários ainda

We are now entering last run for Mageia 2 release: first beta is now available for tests. Beta step is essential as it will focus on fixing bugs and improving integration for all distribution. This is now also the main focus for our packagers team. They are waiting for your reports!

Get more information on Beta 1:

Special thanks to our small but great QA team who performed pre release tests.

While DVD isos are available we still have work in progress on live CDs. We did lack of time for alpha release until now. Work is starting again on it and we do expect to be able to upload them soon. Sorry for the delay.



Mageia Blog (English) : Mageia at FOSDEM 2012

19 de Fevereiro de 2012, 0:00, por Software Livre Brasil - 0sem comentários ainda

This FOSDEM thing could turn into a habit! Mageia was at FOSDEM 2012 in Brussels – and this year, we had quite a noticeable presence.

The stand
We were given a full stand of our own, in the new exhibition building “K” at the ULB.

When we arrived we were bit worried about the distance between the main conference building and building K; maybe it would keep people from coming to the stands – but we were pleasantly surprised by the big crowd of people there, and there was a pretty constant stream of visitors to our stand.

Lots of Mageia people – users, contributors, team leaders – were there on both days, coming from at least eight different countries. So for the most part, we could talk to visitors in their preferred language.

Across the two days, we gave out almost 300 Mageia 1 Live CDs and Mageia stickers, sold 33 t-shirts, and received some donations; the total amount we collected, including t-shirt sales and donations was over 300€! \o/

The conference
Like last year, Mageia took part in the conference. Michael Scherer (aka misc) gave a talk about our ldap setup, and how we’re using it as the central authentication for all Mageia systems; misc also took part in a round table discussion of ditsro sysadmins, exchanging their experiences.

Oliver Burger (aka obgr_seneca) took part in a round table discussion about local communities. He will make a follow-up blog post about setting up the Mageia local communities team and the ideas Mageia has in that regard.

Videos of all three sessions can be found at http://video.fosdem.org/2012/crossdistro/

The General assembly
As last year, the General Assembly of the Mageia.Org association took place at FOSDEM. Anne Nicolas as president of the Association did a nice report there with informations about all parts of the project.
The moral and financial reports of the Association will be posted here as soon as they are approved by the board.

The social program
The main part of the social program (at least from Mageia’s point of view) was the dinner on Saturday evening. Almost 30 people, connected to the Mageia project in some way, met for dinner in the center of Brussels. We did that last year, and we found that it’s a nice opportunity to talk about all kinds of things with people you normally know only via irc or the mailing lists. (Of course, one dinner is not enough to meet everyone as much as many of us wanted. But there will be other FOSS Meetings :) )

Small groups of Mageians who were prepared to brave the cold (-10°C) also used the chance to enjoy the famous Belgian beer; after dinner they were to be found in some of Brussels’ pubs, which resulted in rather a short night.

Conclusion
FOSDEM really is worth travelling through half of Europe to get to, even when it’s really cold (-10°C) and snowy! Coming by train or car was maybe not the best idea to have – among the only people who didn’t have interesting travel experiences were those who came the greatest distance, from Finland and Scotland – by plane!



Juan Luis Baptiste : It's all about the games !!

9 de Fevereiro de 2012, 0:00, por Software Livre Brasil - 0sem comentários ainda



In the past months I have been working on many things for Mageia, like mentoring some novice packagers, fixing bugs, preparing updates for Mageia 1, and the usual packaging of new applications and updating existing ones. On this last activity I've been working really hard to get the biggest amount of games packaged for Mageia. I always have loved FPS games, so that kind of games have been my main objective.

Of course, all are open source games, but unfortunately, for some of them the data files have non-free licenses, so those have been put on the non-free repository, or are using a nifty feature to autodownload the data files at first run of the game. How this autodownload feature works ? using a program developed by Fedora called autodownloader. Here is how it works:

The user install one of the games that has non-free licensed data files using urpmi, Mageia Control Center or drakrpm as usual. Then, when the user runs the game for the first time, he/she will be prompted with the following screen describing the game and the space requirements for the download that is about to be done:


If the user accepts, then another screen with the game license will be displayed so the user can agree to it or refuse it:


Upon the user agreeing the game license, the download of the data files will begin from the first configured mirror:


You can have multiple mirrors configured in case that the first mirror is down, or the files aren't available anymore on that server. After the files finish downloading, they will be verified against a md5 hash to be sure that download was ok. Then, the user will see a screen telling him that the download completed successfully and asks the user if he wants to launch the game !! :D :


And voila ! the game starts running :D

The autodownloader program uses a very simple configuration file where you specify the text of all of these screens and the mirror list from where to download the files with it's corresponding md5 hash. What I like the most of this autodownload technique is that we can use it for other programs that can't be included on the distro, not even on the non-free repository, like skype or flash plugin perhaps ?

Well enough about technicalities !! lets see which new games we will have in the upcoming Mageia 2 in May :D

The following games are all based on ioquake3 engine, thus they use it as their game engine, which has been patched to better support these games. Also most of these (autodownloader) packages have been taken from Fedora and adapted for Mageia. I'll start with my preferred one :D



Urban Terror

Version: 4.1.1
Media: core/release (uses autodownloader)
Description from the game's website:
Urban Terror is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore. It is available for Windows, Linux and Macintosh. Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game.


There's an excellent video that shows the gameplay of the game on youtube. You can find more screenshots here.



World Of Padman


Version: 1.5
Media: core/release (uses autodownloader)

Description from the game's website:
World of Padman (WoP) is an open source first-person shooter computer game available in both English and German. Originally it was a modificationfor the game Quake III Arena titled PadMod created in the year 2004. After the source code for Quake III Arena was released, the game became standalone.[1] The idea is based on the Padman comic strip for the magazine PlayStation Games created by the professional cartoon artist Andreas 'ENTE' (German for "Duck") Endres, who is also the man who made many of the maps included with the game in 1998.

You can find more screenshots here.




Version: 1.0
Media: core/release (uses autodownloader)
Description from the game's website:
Smokin' Guns is intended to be a semi-realistic simulation of the "Old West's" great atmosphere & was developed on Id Software's Quake III Arena Engine. Gameplay as well as locations are inspired by Western movies, particularly those from the Spaghetti Western genre.


You can find more screenshots here.


TurtleArena


Version: 0.5.3
Media: core/release

Description from the game's website:
Turtle Arena (working title) is a free and open source cross-platform third-person action game using a modified version of the ioquake3 engine.
Turtle Arena is currently focused on multiplayer (with multiple game modes) and can be played with human players over a network, splitscreen, or with AI players. In the future there will also be a single player / cooperative reach the end of the level mode with AI enemies.

This game has it's own engine called ioq3ztm, which it's a modified ioquake3 engine to support additional features like the four player split screen.


Sauerbraten


Version: 2010_07_28 Justice Edition
Media: nonfree/release


Description from the game's website:
Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of theCube FPS.
Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.


You can find more screenshots here.
Version: 1.1.4.0
Media: nonfree/release


Description from the game's website:
AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!



You can find more screenshots here.







Version: 0.61
Media: nonfree/release
Description from the game's website:
Warsow is set in a futuristic cartoonish world where rocketlauncher-wielding pigs and lasergun-carrying cyberpunks roam the streets. It is a completely free, fast-paced first-person shooter for Windows, Linux, and Mac OS X.


You can find more screenshots here.



There are other excellent FPS games that already can be fouond in Mageia:
If you would like to see any other games packaged please post a comment and open a feature request in Bugzilla. If you play Urban Terror or Nexuiz it would be nice to meet other Mageia users and share some frags. Leave a comment with your nick and usual server you play on and maybe we can meet there :)

Have fun !!



Mageia Blog (English) : Mageia 2 Artwork Contest

8 de Fevereiro de 2012, 0:00, por Software Livre Brasil - 0sem comentários ainda

Mageia needs your help with the artwork for Mageia 2.

We’re short on artists, so we’re calling on everyone in the Mageia community who has any talent with graphics.

If you would like to see your favorite photo in Mageia as an alternative background, or if you can make an outstanding graphic that fits into Mageia’s look and feel, we hope you’ll support us: contribute your work to Mageia and to the Mageia community as a whole.

Rules
How to participate?
Mageia will provide 1 official background and 10 additional backgrounds to complete the official design. If you’d like to participate, it’s easy:

  1. Send your images and/or pictures to http://www.flickr.com/groups/mageia-artwork/ until March 1st 2012.
  2. Mageia will choose one for the official background, plus 10 others from different contributors to be included in the “additional backgrounds” package
  3. If one of your contributions is chosen to be the official background or the best alternative background, you’ll receive a Mageia goodies pack with a Mageia t-shirt, Mageia stickers and a Live CD.

Prerequisites

  • Technical prerequisites:
    • minimal size: 1920×1440
    • no border
    • no text inside
    • scalable for all possible screen resolutions: 4:3, 16:9, 16:10 etc.

    Please also have a look at https://wiki.mageia.org/en/Wallpaper for more information about things you have to watch out for.

  • Licence: CC by SA 3.0 or later
  • Image content:
    • for official background: a graphical image (no photo)
    • for additional backgrounds: a photo, and only a photo (not graphic design)
      • e.g. a landscape, some nature phenomenon,…
    • no recognizable people
    • no copyrighted artwork
    • you must own the copyright on the photo
    • your image will be used as a background, so it should interact well with desktop elements such as shortcuts, icons, text etc.

Final choice
The final winners will be chosen by the Mageia council and announced on the Mageia blog.
Don’t forget that the two people sending us the winning backgrounds (the one that is going to be the official background, and the one sending the best alternate one) will receive prizes:
t-shirts, stickers and Live CDs!



Tags deste artigo: mageia