Mageia é um fork do Mandriva Linux, apoiada por uma organização sem fins lucrativos reconhecida e colaboradores eleitos. Mais do que apenas oferecer um sistema operacional livre, seguro, estável e sustentável, o objetivo é a criação de uma administração estável e confiável para orientar projetos colaborativos.

Este blog é alimentado pela comunidade aqui na rede e pelo feed do Planet Mageia English.

Olav Vitters : ConsoleKit in GNOME 3.16 and beyond

24 de Fevereiro de 2015, por Desconhecido - 0sem comentários ainda

Copy pasting from We announced this as well on distributor-list, which we expect any distributor of GNOME to be subscribed to (please do so!). Discussion was held on desktop-devel-list.

ConsoleKit is a framework for registering and enumerating login and user sessions. It is currently deprecated and unmaintained, though the project was recently forked into a backward compatible ConsoleKit2 project. that is getting limited maintenance.

Alternative options

The functionality of ConsoleKit has been superseded by logind which is a systemd component. logind provides nicer APIs and better integration with the system. It supports multiple seats per-machine, and has a mechanism for provisioning devices to unprivileged programs. Although systemd is not available for all systems, there have been a number of initiatives to fill the gap left by ConsoleKit, including:

  • LoginKit (logind compatible api on top of ConsoleKit2);
  • systemd-shim (limited support for some of the systemd apis);
  • systembsd (a reimplementation of the systemd apis portable to BSD distributions).

GNOME 3.16

Some GNOME components still support ConsoleKit in a best-effort, last-ditch-fallback sense, though, the ConsoleKit codepaths aren’t as widely tested. Some components now require logind to function properly. Distributions that wish to ship without logind in GNOME 3.16 need to patch ConsoleKit support back in to those components:

GNOME 3.18 onwards

For GNOME 3.18 we expect anyone not being able to use logind to make use of LoginKit, systemd-shim or systembsd. Likely more modules will remove ConsoleKit codepaths.

Mageia Blog (English) : Bad luck or Valentine gift: Mageia 5 beta 3 is out!

13 de Fevereiro de 2015, por Desconhecido - 0sem comentários ainda


The release date was a close call between Friday, the 13th and Valentine’s day… but finally, Mageia 5 beta 3 is available for tests. You will find more information about it on the Release Notes page.

The road was long and strewn with pitfalls, but the Mageia community is just great and the ISOs are finally available.

After a looooong meeting dedicated to the review of all release critical bugs, a lot of fixes were released that allowed us to finalize beta 3.

EFI is now supported properly on all 64-bits ISOs, but we still need your feedbacks on this.

This is now the home stretch. We do need your help more than ever. Please report any problems that you experience in the forums, mailing lists or, preferably, in Bugzilla. Also, don’t forget to check the Errata.

(Image source: xkcd)

Mageia Blog (English) : Fosdem 2015, looking back with pleasure.

11 de Fevereiro de 2015, por Desconhecido - 0sem comentários ainda

It’s one week later, but we’re still full of inspiration from the great time we had at FOSDEM.

We’ve been very privileged to be able to be there (again), to meet one another, to meet many interested visitors at our booth, to meet great people from other projects, to go to talks on a wide variety of Open Source related subjects, to have the General Assembly, to work together on bugs and improvements, to enjoy the Mageia dinner together.

Hey, did I just finish my report? ;-)

You’ll want to know more. Who of us were there? Check our wiki page:

Some others would have been there, too, but were hindered by circumstances that suddenly occurred. Many more would have been there, if they hadn’t lived too far away or been too busy with other things that must come first, or if the costs hadn’t been too high.

We hope that one day (one FOSDEM) it’ll be possible for all who’d like to, to be there!

It was very nice to meet some contributors we had never met before, and to enjoy their very positive input. 

It was just as nice to see all contributors we had already met before, and to enjoy their everlasting good spirits.

And it was great to meet many Mageia users and people who wanted to learn more about Mageia.

Colin and tmb spent much of their time attending talks about key components in Mageia, catching up with various upstream projects and people. In between they’ve been working in the back of our booth (tmb even managed to push new kernels to Mageia 4 updates_testing) and kindly responding to requests we had (For who doesn’t know: they are sysadmins and also maintain very important core packages, so they get more than their share of questions and requests).

All who helped at the booth did a very good job managing it and supplying information, CDs and stickers to visitors and selling Mageia t-shirts to those who liked to have one. Saturday was a remarkably busy day at the stand. It was good to notice that visitors who had never heard of Mageia before, have become rare.

Ennael miraculously managed to keep the General Assembly within the one-hour time frame we had, at the same time leading it into being a very constructive, but also relaxed, meeting, in spite of the fact that we could have used some more time. A link to a summary of the GA will be added later.

Before and after the GA, too, many of us have used the time together to work on improving Mageia, ranging from improving a buggy script to finding a solution for unwanted greylisting of a contributor to working on AdminPanel (the libyui port of our drakxtools), and much more.

Of course there was also time for meals (and Mageia Dinner!) together, for enjoying Belgian beers and even for long walks for those who enjoy that. In general: there was plenty of time for having fun together, and we fully used and enjoyed that time.

We hope we’ll meet you there next year!

Olav Vitters : Distributing games and applications

8 de Fevereiro de 2015, por Desconhecido - 0sem comentários ainda

Two new games for GNOME 3.16

Within a short period, two people showed up with proposals for games for inclusion with GNOME 3.16. One is a 2048 clone, the other is a revival of Atomix (last maintenance was GNOME 2.14). Both proposals seem to be maintained by just one person.

The 2048 clone might use a not-yet finished library. The usage of that library will help development of the library (easier when you have use cases, etc). Atomix needs to be ported from old technologies to the latest ones. If I’m not mistaken, I think I encouraged the inclusion of Atomix during the 2.x days.

I’m quite looking forward to having both games available on my machine. Being a packager for Mageia means that I can basically decide when that’ll be. Though Mageia currently is gearing up to Mageia 5 and that put limits on what I can do.

Game development by one person

The number of people on average making a games development by has differed a lot over since 1980s. Initially it was often one person, eventually big teams, then smaller again (flash games), etc. Jeff Wofford wrote a very detailed log of his experiences pursuing game development. According to the blog, one-man game development is done out of interest, but often also to make a (good) living.

Making money from game development in recent times is very short lived. If you make a game, it’ll quickly get cloned. Quite interesting is the number of available applications in the iOS app store.

Number of available apps in the Apple App Store from July 2008 to September 2014

I have no idea how long it takes to create a nice game for a mobile iOS. I do think above graph impresses me: more than 1.2 million apps within 4.5 years. How long have distributions been around? I recall trying either Red Hat 5.0 or 5.2.

How would this work under the distribution model?

With the distribution model and e.g. the 2048 game, say the game was originally made for Linux. Then once the development is over, you’ll have to persuade various distribution packages to include your game. This is easiest if you’re known. So aligning yourself with GNOME makes this process easier for you. To ensure your game is available under as many distributions as possible, you’ll have to search for the various distributions, then per distribution ensure that your game gets packaged.

Packing does have various benefits from a technical standpoint. No duplication of libraries, entire QA process, etc. I package at Mageia and I don’t like anything that’s not packaged. I basically won’t install it unless there’s a package for it.

Say your spend 2 weeks of development on your game until you have the first version that you want to beta test. After that you need to convince distributions to package it. Then these distributions have to ship their stable versions. After which your users have to upgrade their distributions. If you release a new version every 2 weeks (easily possible if your game is under active development): how likely will your users run the latest version? Distributions usually freeze their distribution to increase quality. This can take anywhere from a month to 4 months. Various distributions also require freeze exceptions for new versions of software.

To notice new versions, distributions use various methods. Fedora tries to download a potential higher number than whatever is within the distribution. It uses that to notify the packager. Then for various well known download sites (e.g. it checks the directory. At Mageia we check various download sites as well as other distributions. Which gets messy as we sometimes use a slightly different name.

If your developing a game or small application for Linux, the experience is just terrible.

xdg-app: A different trade-off

Various people within GNOME are creating a additional way to distribute games and applications. Meaning: the intention is that it works not just for GNOME, nor just for one distribution. The details are available on, though I’ll just copy/paste the two main goals:

  • We want to make it possible for 3rd parties to create and distribute applications that works on multiple distributions.
  • We want to run the applications with as little access as possible to the host. (For example user files or network access)

On Feb 7 2015 at, Alexander Larsson gave a talk about application sandboxing:

As the talk is about 45 minutes I’ll just recap a few things from it:

  • Applications/games rely on a runtime
  • Runtime: Something like GNOME 3.16 (or KDE, etc)
    The GNOME 3.16 is around 400MB. The idea is that there aren’t too many runtimes and multiple applications can rely on one runtime. In case you have multiple runtimes and there are duplicate files between the runtime, the space is only used once. Further, when you update a runtime, you only download the differences (thanks to OSTree, see the LWN writeup).
  • Demo: The presentation includes a demo about a recently funded application, Builder.
    This application is still being developed. It requires libraries from GNOME 3.16. That’s still under development so usually (unless you run development versions of distributions), you’re pretty out of luck trying this out.
  • Sandboxing/separation: The sandboxing is not perfect yet
    Requires more work (pulseaudio and more). Further, any X app will always be able to record your keystrokes if they want. Meaning: Wayland. Further, there are some interdependencies between host OS and the runtime (for details see the talk).
  • You can disable access to your network, your own files/homedirectory, etc
    It uses things like pid namespaces, etc (see talk for details)
  • You can install either system-wise or within your homedirectory

Now I didn’t fully watch the entire talk, nor read all of the discussion around it. I know that NVidia will only release their proprietary versions which will work with Wayland beginning of 2016 or so. The talk mentions wanting to use kdbus, which doesn’t have to be systemd-only, but, well…

It’s unfortunate that this talk wasn’t given at FOSDEM. There was one talk about Wayland+systemd application sandboxing, but I found it very lacking (I expected something like what Alexander Larsson spoke about).

Closing points

I skipped over many details in this post. If you want more details, see the various links, post a comment or ask the people who actually know. For that and also if you want to work on something technically interesting: join the gnome-os-list mailing list.

Olav Vitters : Retail chains in The Netherlands

5 de Fevereiro de 2015, por Desconhecido - 0sem comentários ainda

In The Netherlands, various retail chains are either having difficulties, or they’re going bankrupt. Having it difficult: HEMA (huge stores though smaller than V&D), V&D (huge stores). Bankrupt/payment issues: Free Record Shop (CDs), Halfords (bikes/stuff for your car), Mexx (clothing) and Schoenenreus (shoes). These are stores you often see in any city centre. At least a few of these chains were taken over by investment companies.

It’s hard to care. Often they sell exactly the same Chinese products you find everywhere. There’s nothing really unique to any store, so I often compare chains by the prices they offer.

For HEMA and V&D, the chain Action offers a much smaller amount of products, but much much cheaper. Further, Action often completely changes whatever they offer. This makes it interesting to go back to the store a lot. V&D and HEMA: I know what they offer, I only go there when Action doesn’t have it in stock. V&D is trying to lower their costs by demanding 40% less rent and no rent payment for 4 months. The company they’re renting from is trying to evict them. Officially they can easily rent out the space to others, though somehow you can also benefit from leaving a building completely empty.

For clothing, Primark offers clothing for much reduced prices. A t-shirt can be had for a few Euros. A while back I bought loads of shirts and t-shirts, the most expensive item was 4 EUR. Quality wise Primark is questionable, but other clothing chains are not that much better. Price wise, it can be more economical to buy the lower quality Primark version.

For bikes, loads of bike shops rely on the tax benefit that existed when you buy a bike to travel to work. The maximum price of a lot of bikes exactly match the maximum you could get as tax benefit. Internet bike shops were often excluded from the tax benefit, while stores offering the tax benefit we often much more expensive. Resulting in most of the tax benefit mostly actually going to the shops. This tax benefit ended starting from 2015. I won’t be sad if loads of bike shops go out of business. Though according to the bike shops, their business has increased due to businesses now providing company bikes. I don’t believe them.

Schoenenreus offers bad quality shoes for a lowish price. It actually doesn’t work out at all. A shoe bought there might be worn out in 1 month, max 3. It shouldn’t be that costly to make shoes or offer better quality. I think people not having money for a better quality shoe probably found a chain which offers better quality for the same price, making the business model of Schoenenreus obsolete. It seems that in The Netherlands you can either buy a nice looking shoe and it’ll wear out, or buy a really ugly one that’ll last you for years. Most well known brands seem to have lowered their quality.

Various chains that do well are considered to be cheap while they aren’t (Mediamarkt), are cheap (Action), refocussed on offering unique products (Bijenkorf). I do wonder what’ll happen to the rarely needed stuff which is only offered by a few shops. As well as the space occupied by the huge stores. I do hope that stores adapt to the changes. Just because you were successful or your store existed for a long time doesn’t mean you’re entitled to continued success.